Contact:

chris@monkeytypist.com
Currently living in Amsterdam

Objectives:

Looking to continually challenge and develop my skills as a 3D artist. To gain and pass on knowledge as part of a creative art team.

Summary:

I am a dedicated and experienced games artist, able to create and animate complete characters and props for a range of platforms. I have experience collaborating closely with programmers to plan and maintain art pipelines, ensuring assets appear in-game as intended.

Skills:

  • High and low poly modelling
  • Rigging
  • Sculpting
  • Poly reduction and optimisation
  • Texture creation
  • Cutscene set-up
  • Camera and lighting set-up and animation
  • MaxScript
  • 3D GUI creation
  • Pipeline planning and maintenance
  • Managing small teams
  • Training and mentoring
  • Milestone planning and time management
  • Excellent communication skills

Software:

  • 3DS Max
  • Photoshop
  • Maya
  • Mudbox
  • Perforce
  • After Effects

Work Experience:

March 2008 – Present
Freelance games artist

Working as a 3D artist on a number of projects - including ‘Blue Toad Murder Files’ for PSN, during which I was responsible for:
- Character modelling, texturing and rigging
- Prop modelling
- Cutscene set-up
- Cameras and lighting set-up
Also worked on several unannounced projects for various clients, including Relentless Software and Litmus Games.

March 2005 – February 2008
Lead Artist and 3D Artist
Relentless Software
‘Buzz! Quiz TV’ - Art Technical Lead (PS3)
Modelled, textured, rigged and animated the main set environments. I was also responsible for ensuring that all game art was exported to the proprietary game engine accurately and efficiently. To this end, I worked with programmers on problem-solving general pipeline issues. I also helped develop the 3D User Interface, again working closely with coders to overcome technical problems and implement the new in-game GUI. Throughout this project I managed and mentored junior members of the art team to ensure consistency in asset creation.

‘Buzz! The Mega Quiz’ - Art Technical Lead (PS2)
- Ensuring completed artwork and animations were exported and appeared in-game correctly.
- Troubleshooting with coders to diagnose and correct in-game art problems.
- Modelling, texturing and rigging of several characters.
- Modelling, texturing and animation of the main set environment and new, 3D GUI.

‘Buzz! The Big Quiz’, ‘Buzz! The Music Quiz’, ‘Buzz! The Schools Quiz’, ‘Buzz! The Hollywood Quiz’ - 3D Artist (PS2)
- Modelling, texturing, rigging, skinning and animating characters.
- Creating environments, textures and props.
- Polycount reduction for LOD models.

January 2005 – March 2005
Freelance 3D artist
3D modelling and animation for various clients.
- Motion graphics
- Character modelling, texturing, rigging and animation
- Interior and architectural visualisation.

April 2004 – December 2004
3D Designer
West End Studios
Responsible for design and concepting of exhibition stands and stage layouts.

August 2003 – January 2004
Freelance 3D Artist
Freelance computer visualisation and animation for clients in Melbourne, Australia. Mostly involved in interior and architectural visualisation.

July 2000 – December 2002
3D Designer
MPG and DJPA Partnership
Responsible for all 3D requirements at DJPA. Oversaw all 3D output as well as being involved at a design level in many projects.
Additional responsibilities included the selection and training of student internships as a continuation of the company's close links with Bournemouth University.

Education:

1996 – 2000
Bournemouth University
BA (hons) 2.1 - Product Design and Visualisation.









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